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Personalized learning & Gamification

Jun 23, 2016

Elearning challenge_Elearning challenge_Personalized learning & Gamification_C134

We don’t take pleasure in eating something out of our favourite list.

Personalization of learning is like eating a cake of our favourite flavour mixed with chocolate, cherries and nuts. Every bite of it tastes delightful and the results are always worth the effort.

This week’s e-learning challenge is to share a personalized e-learning sample using gamification techniques.

So, to give it a try we have explored and finally planned to personalize and gamify around the techniques of gamification. We picked up three techniques from the article Gamification Techniques: How to Apply Them to E-Learning and made an exciting sample.

When it comes to personalization we included

  • Learner to choose an avatar
  • Referring the learner with the name
  • Learner to choose his/her favourite color

Design

Considering the three techniques of gamification- Discovery, Time Constraint and Interactivity, we had three sections and to each one, we gave a relevant design helping the learners to know how each can be integrated into learning.

Technology

 Using Articulate Storyline 2 we’ve developed this sample that highlights the personalization aspect of                  e-learning, offers few facts on three gamification techniques besides showing how each can be applied in            e-learning.

Pixentia is a full-service technology company dedicated to helping clients solve business problems, improve the capability of their people, and achieve better results.

Elearning challenge_Personalized learning & Gamification_C134(CTA resource)

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